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commits

date

comment

94877
by Project Collectio...
(20 downloads)
Oct 1, 2012
10:38 PM

Upgrade: New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link: http://go.microsoft.com/fwlink/?LinkId=254563

94876
by Project Collectio...
(0 downloads)
Oct 1, 2012
10:31 PM

Checked in by server upgrade

38012
by CouchPotato99
(27 downloads)
Jan 23, 2010
10:57 PM

Performed general cleanup. Implemented some lambda expressions and made a structure to help enumerate through the tiles surrounding a tile.

37982
by CouchPotato99
(1 download)
Jan 23, 2010
6:14 AM

Removed mutators from the Tile structure so it will better fit its role as a value type.

37979
by CouchPotato99
(2 downloads)
Jan 23, 2010
2:42 AM

Cleaned up the Field class and the game now tries to prevent accidental clicking.

28858
by CouchPotato99
(23 downloads)
Sep 28, 2009
4:19 AM

Updated to run in the XNA Game Studio 3.1.

28856
by CouchPotato99
(23 downloads)
Sep 27, 2009
10:10 PM

Removed the "Can't Select Revealed Tiles" option from the game. I doubt anyone used it anyways...

28855
by CouchPotato99
(15 downloads)
Sep 27, 2009
9:20 PM

When a direction is held the select will now scroll, the Field class is now enumerable, and when the Zune is locked the game will pause, in addition to many small tweaks.

28804
by CouchPotato99
(23 downloads)
Sep 22, 2009
4:22 AM

Cleaned up drawing code, made DrawNumbers() draw a back behind the numbers, and removed the backs from the gameplay screen's top.

28802
by CouchPotato99
(21 downloads)
Sep 22, 2009
3:16 AM

Replaced XNA's InputState class with my own.

28801
by CouchPotato99
(19 downloads)
Sep 22, 2009
1:57 AM

Fixed glitch where clicking resume would also click a tile.

28800
by CouchPotato99
(5 downloads)
Sep 22, 2009
1:25 AM

Skins are now accessed by their name and options are stored as a text file.

28799
by CouchPotato99
(7 downloads)
Sep 21, 2009
11:49 PM

Straightened up the code a bit and added a FieldLocation struct (instead of using obtuse int arrays).

28788
by CouchPotato99
(8 downloads)
Sep 21, 2009
3:10 AM

Removed the Input Management library comments, made game boot back to the main menu, and fixed a tiny bug.

28787
by CouchPotato99
(2 downloads)
Sep 21, 2009
2:51 AM

Major overhaul of the code; implemented the XNA Alien Game sample's ScreenManager. Removed the Zune Input Manager and the Menu Game component to allow greater compatibility with the ScreenManager. While the code has been greatly cleaned up, touch support, the inability to select hidden tiles, the ability to scroll, and the game trying to prevent accidental clicking are all missing in this revision.

28726
by CouchPotato99
(4 downloads)
Sep 13, 2009
5:24 AM

Apparently I broke my code after the last revision and only found out now...

28198
by CouchPotato99
(21 downloads)
Jul 18, 2009
10:54 PM

Made the Tile class into a struct and cleaned up my old coding a tiny bit.

28069
by CouchPotato99
(19 downloads)
Jun 28, 2009
5:49 AM

Did some behind the scenes polishing; MinesweeperGame class is now the Field class, and the Tile class was updated.

21362
by CouchPotato99
(28 downloads)
Nov 27, 2008
6:29 PM

Touch controls will no longer move you to the other side of the board or onto the face.

18529
by CouchPotato99
(11 downloads)
Nov 1, 2008
2:57 AM

Game will now choose the skin specified in the code (Blue) as the default upon deployment (as opposed to the game picking whichever skin it finds first).

18518
by CouchPotato99
(8 downloads)
Oct 31, 2008
3:31 AM

Updated SpriteFonts to work in the XNA 3.0 Game Studio (not the Beta)

18240
by CouchPotato99
(1 download)
Oct 18, 2008
1:23 AM

Added passable touch support.

18207
by CouchPotato99
(0 downloads)
Oct 16, 2008
2:16 AM

Added Gray skin by B. J. Miller.

18205
by CouchPotato99
(3 downloads)
Oct 16, 2008
1:20 AM

Initial commit.

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